#& then night 3 is fucking cakewalk bc it doesn't add much
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Thank you Astral Spiff for combating the narrative that Post Shift 2 is a hard game o7
#em.txt#& instead putting the focus on what people actually mean when they say it's hard: it is poorly explained#bc you don't understand what the tutorials say you do something wrong & percieve it as the game being picky with what you did#or having narrow windows of oppurtunity when in reality it's more that you weren't doing the correct thing at all#because the game didn't properly tell you what you should have done#people always say it's hard#shit is not hard. the 3 paragraphs of text on each page that has a random sentence worded weirdly that is#integral to your survival is what makes it hard.#otherwise your 2 biggest enemies upon understanding (which is hard to do but i can explain that shit so muchly)#is: appealing to the rng which tends to stack enemies to appear all at once#& the difficulty curves bc night 1 is a lot for a first night#night 2 is also tough but should take less time bc you kinda get what to do#& then night 3 is fucking cakewalk bc it doesn't add much#& then night 4 is also kinda easy but throws you for a loop bc it's all new#& then night 5 is kind of tough? kind of? it's harder than ps1 for sure (except ps1's night 6)#& then night 6 is hell on fucking earth it is insane it is unnecessary it's so fucking bad#there should have been a part c just for this night or this night should have been the custom night#btw did you know ps2 was going to have a custom night & a part c? & then suddenly the creator was told over & over#that his game was shit & too hard & he should like take responsibility for making such a shit hard game#& suddenly mysteriously lost his desire to make more. crazy#i need the fnaf redditors to lose internet access.
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